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	<title>STJLabs &#187; Video</title>
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	<link>http://stjlabs.com</link>
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		<title>Academy Media Lab &#8211; Or is there another way to think about this?</title>
		<link>http://stjlabs.com/2012/02/01/academy-media-lab-or-is-there-another-way-to-think-about-this/</link>
		<comments>http://stjlabs.com/2012/02/01/academy-media-lab-or-is-there-another-way-to-think-about-this/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 03:57:24 +0000</pubDate>
		<dc:creator>Kim</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Image Editing]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Presentations]]></category>
		<category><![CDATA[STJA ATT]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[media lab]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[technology]]></category>
<category>art</category><category>design</category><category>media</category><category>media lab</category><category>space</category><category>technology</category>
		<guid isPermaLink="false">http://stjlabs.com/?p=893</guid>
		<description><![CDATA[A discussion has been started within the technology group about creating a technology lab that goes beyond a computer writing lab.  This would be a place where any student (or faculty member, for that matter) involved in a project requiring specialized software that is not commonly available on Academy computers, such as Photoshop or FinalCut, [...]]]></description>
			<content:encoded><![CDATA[<p>A discussion has been started within the technology group about creating a technology lab that goes beyond a computer writing lab.  This would be a place where any student (or faculty member, for that matter) involved in a project requiring specialized software that is not commonly available on Academy computers, such as Photoshop or FinalCut, could go and use the software, and get help with the project on which they are working.  In thinking about this, I&#8217;ve begun to wonder,  is the time is right to stretch this idea further, and design and create a space that encourages collaboration and creative problem solving?  Through an online discussion with an art and design education administrator, I was led to this video created at Stanford School of Design, that presents some intriguing ideas about ways that space can be used to encourage creative process.  I immediately thought of Morse 305, which is now a sort of all-purpose flexible space &#8211; some storage, sometimes a project space, partially Taylor Ford&#8217;s technology office.  Although I am very fond of this rough space as it is, and I make extensive use of it &#8211; what if, through some experimentation and innovative design, we could create a space there that would encourage true, cross-curricular collaboration?  I know that there are problems and limitations to using that space, such as it is NOT in a central location on campus &#8211; but there might also be advantages to locating an open-ended, creative-thinking lab in close proximity to various tools and materials.</p>
<p>I guess that the bigger question in considering something like this is, how committed are we to helping our students develop visual literacy, visual communication skills and actually practicing those design skills that are so prominently discussed within both the Academy culture and the culture at large?  When I heard Jeff talk this morning about spaces designed to encourage cross-germination of ideas &#8211; and in light of the fact that we are already discussing designing a media lab &#8211; I thought it would be a good time to share this video.  I also plan to buy the Stanford book.</p>
<p>Below is a link to the Stanford video, and the &#8220;Get more information about the book&#8221; on the same page is informative, also.</p>
<p><a href="http://dschool.stanford.edu/blog/2012/01/18/make-space-the-book/">http://dschool.stanford.edu/blog/2012/01/18/make-space-the-book/</a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>This is a tool &#8211; Art and Technology</title>
		<link>http://stjlabs.com/2012/01/09/this-is-a-tool-art-and-technology/</link>
		<comments>http://stjlabs.com/2012/01/09/this-is-a-tool-art-and-technology/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 21:01:45 +0000</pubDate>
		<dc:creator>Kim</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[STJA ATT]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[application portfolios]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[art school]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[painting]]></category>
		<category><![CDATA[post-secondary]]></category>
		<category><![CDATA[technology]]></category>
<category>application portfolios</category><category>art</category><category>drawing</category><category>post-secondary</category><category>technology</category><category>video</category>
		<guid isPermaLink="false">http://stjlabs.com/?p=738</guid>
		<description><![CDATA[A paintbrush is a tool. A computer is a tool. Years ago, when I had recently finished my study of painting at the Art Students League of New York and was working hard in my studio to further develop my skills and voice, I had a conversation with my father that has stuck with me [...]]]></description>
			<content:encoded><![CDATA[<p>A paintbrush is a tool. A computer is a tool.</p>
<p>Years ago, when I had recently finished my study of painting at the Art Students League of New York and was working hard in my studio to further develop my skills and voice, I had a conversation with my father that has stuck with me through the years. My father is a physicist who worked for the navy, programming and using computers from the time that they were gargantuan machines, filling large rooms. Those computers were programmed using punched cards of heavy paper, and my first drawings were made on discarded punch cards. I wish I still had some of those drawings. They would be interesting artifacts of the early days of the technology that I use today.</p>
<p>The conversation &#8211; or rather, argument &#8211; that my father and I engaged in had to do with painting and computers. He said that someday computers would be able to paint. I said that no, they wouldn’t &#8211; painting is a uniquely HUMAN activity &#8211; and while a computer might be able to be programmed to make certain kinds of marks and designs, it could never PAINT in the full sense of the word. It was a heated argument, and remained unresolved. I stuck to my side and he stuck to his. Now, as my own artwork and my work with students becomes increasingly involved with technology, the memory of this argument is never far beneath the surface of my thinking. The fact that, despite my own use of new media, I have never changed my position, informs my work with students every day.</p>
<p>Art-making is a human endeavor, whether using a piece of charcoal, a brush and paint; clay; a camera and darkroom; or computer hardware and software. It is in the interface between human intention, tools and materials that ideas are manipulated, and it is the artifacts of that process that are shared as “art”. With some tools, such as a brush, the interface between human brain, hand and artifact is fairly direct, seemingly simple to understand &#8211; and innately human. We humans have been making marks with intended meaning for a long time. With complex technologies, the tool itself sometimes influences the form of the artifact to such an extent that its very hard to know how much of the work can be attributed to a specific artist’s ideas, and how much of what we are seeing is that which a program was designed by someone else &#8211; or by numerous other people &#8211; to do. When I first began employing complex programs, like Photoshop, in my work, I would see all those names of the developers of the program come up when the program was opening, and I felt like they were all unknowing collaborators in my work. I’ve stopped noticing that &#8211; this complex arrangement of digital switches has become like a piece of charcoal to me in some sense &#8211; and I’m not sure what that means.</p>
<p>If simple mark-making with a stick is innately human, and effectively communicating with more complex technologies involves a complicated learning process, it makes sense to think of the simple media as being in some sense foundational to the more complex media. In my experience with students, it is in the simple encounters between idea and writing stick and paper that important compositional elements and ideas are most effectively explored, and the language of visual communication is worked out. As more complex technologies are employed as a means of expression, these basic elements of composition and expression are adapted and used, so I consider the idea that drawing is a foundation for other forms of visual communication to be valid. However, we can look at the idea of “foundation” in more than one way. Are traditional, hand-driven forms of art-making foundational in the sense that they should come first in the unfolding of an educational progression, and then they will lose their usefulness as a student becomes adept at more complex art-making forms? Or, do they function more the way the foundation of a building functions, or the way that learning to walk is foundational to the understanding of one’s place, and knowledge of, the physical world? We don’t discard the foundation once the house is built, or stop walking once we become oriented in the world.</p>
<p>The changing admission-portfolio requirements of post-secondary schools over the past ten-or-so years reflect an evolving understanding of the relationship between traditional art media and “new” media. Ten years ago drawings and paintings included in portfolios might be made from observation of life &#8211; but work that was copied from a photograph or traced and filled in was just as acceptable to schools, as was an image produced entirely from the imagination. A variety of media &#8211; sculpture, collage, pottery, and photography &#8211; was acceptable and encouraged, for showing a student’s diversity of experience. A few years ago most schools began to require the bulk of a portfolio to be drawings made from direct observation, which seemed to be evidence of a growing understanding of the importance of drawing as a foundation for other visual work, as well as a response to the large number of works schools were receiving that had a technology-derived finished quality to them, making it difficult for evaluators to understand how much of the production of the work was due to the student’s own efforts and abilities, and how much was due to technology. Over the past few years, schools have required evidence of highly developed visual problem-solving skills through drawing, and they have discouraged technology-created artwork &#8211; even for entry into computer-design related programs. However, from talking to students in these schools, it became obvious that, after entry into the programs, very little emphasis was placed on drawing itself. The attitude seemed to be: you’ve got that as a foundation, now we’ll teach you the real, important stuff.</p>
<p>This year I’ve noticed a shift in post-secondary education toward an increased focus on work made with the hand, while, at the same time, art and design programs are asking for either a student’s “best work”, regardless of the medium, in application portfolios, or a combination of drawing from observation and digital work &#8211; as well as work in other hand mediums. Artisan programs and craft schools are proliferating, MFA programs in drawing have appeared, and the ideal students entering a computer graphics or game design course of study will both be able to draw, and have computer design skills. Schools are expecting more from their applicants than they used to &#8211; and I think that this is because, as animation and game design has become such a huge part of visual culture, the need for strong drawing skills has entered the public consciousness. With animation software so available, to retain a relevant position within the culture, visual art schools need to keep the quality of what they are turning out a step or two above what anybody with a computer and a little knowledge of drawing can do. They are asking for evidence of a high level of combined skill in application portfolios. They ask for these things because they can, they know that students with these skills are out there, and they need to keep ahead of the game.</p>
<p>Here is the way I see these changing cultural positions in relationship to art and technology playing out in my students. In capstone, students increasingly want to use sophisticated technologies &#8211; particularly video and digital photography &#8211; as part of their projects and exhibitions. I encourage this, but almost always find that the students know less than they think they know about creating quality work with digital media. Programs like iMovie that are designed for ease of use with minimal involvement with learning about the how and why of the way they work lead students into a false sense of proficiency. They can make a video that their friends think is great and, with a keystroke, upload it to YouTube, but they know almost nothing about video production and editing. They commit themselves to complex projects, then they realize the unbelievable amount of work that is ahead of them. They lose hard-earned video clips because they don’t understand what exporting a file is &#8211; and they have little sense of how to adequately save and back up their work. They crash their computers because they have no conception of the size files that they are working with &#8211; and that in the process of editing they are duplicating those huge files over and over again.</p>
<p>A couple of years ago I was questioning the value of teaching complex technologies within the Academy art program. Our place seemed to be more in developing solid foundation skills that would place our students in a strong position for continued work in whatever medium they chose, as well as keep them competitive in the college admissions process. I think that our job has recently become harder. While solid traditional art-making skills are more important than ever, so is a working knowledge of technology. And as popular image manipulation and video editing software increasingly provide easy templates for maneuvers that simulate professional work, we need to be sure that students are gaining a basic understanding of file handling and sharing, and we need to provide real professional software to students to learn and to use, so they aren’t confined to the moves that are built into popular software programs.</p>
<p>Again -</p>
<p>A paintbrush is a tool, and so is a computer.</p>
]]></content:encoded>
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		<item>
		<title>Screen Recording</title>
		<link>http://stjlabs.com/2011/01/16/screen-recording/</link>
		<comments>http://stjlabs.com/2011/01/16/screen-recording/#comments</comments>
		<pubDate>Sun, 16 Jan 2011 16:08:37 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[STJA ATT]]></category>
		<category><![CDATA[Tablets]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[camstudio]]></category>
		<category><![CDATA[itunes]]></category>
		<category><![CDATA[onenote]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://stjlabs.com/?p=383</guid>
		<description><![CDATA[For the past three years I have been using an X61 Tablet PC on a daily basis in all of my classes. Using the tablet has allowed me to post daily notes online created using OneNote as well as integrate into my lessons several programs such as TI-Smartview, the Windows clipping tool, and very soon, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://stjlabs.com/wp-content/uploads/2011/01/ibm-thinkpad-x61-tablet.jpg"><img class="alignright size-medium wp-image-384" title="ibm-thinkpad-x61-tablet" src="http://stjlabs.com/wp-content/uploads/2011/01/ibm-thinkpad-x61-tablet-300x287.jpg" alt="" width="210" height="201" align="right" /></a>For the past three years I have been using an <a href="http://www.pcworld.com/reviews/product/30295/review/x61tablet.html">X61 Tablet PC</a> on a daily basis in all of my classes. Using the tablet has allowed me to <a href="https://docs.google.com/leaf?id=0B9WaA8gKKZoKY2MzNzg5ZWYtZWRiNi00ZjQ5LWIzNTgtZTNmODk3YzZlY2Fj&amp;sort=name&amp;layout=list&amp;pid=0B9WaA8gKKZoKM2RiY2U4YWMtOWM3NS00NTBhLTg4MmEtYTNiZjU3MzdmNmE2">post daily notes online</a> created using <a href="http://office.microsoft.com/en-us/onenote/">OneNote</a> as well as integrate into my lessons several programs such as <a href="http://education.ti.com/educationportal/sites/US/productDetail/us_smartview.html">TI-Smartview</a>, the <a href="http://windows.microsoft.com/en-US/windows-vista/Use-Snipping-Tool-to-capture-screen-shots">Windows clipping tool</a>, and very soon, <a href="http://www.geogebra.org/cms/">GeoGebra</a>.</p>
<p>At the beginning of the semester I was thinking about how I would like my students to produce material that lives on outside the clase, even after the class has completed. While I was wondering around the web I found <a href="http://itunes.apple.com/us/podcast/ch-5-3-solving-trig-functions/id403510163?i=90214005">a fantastic podcast</a> by Amy Kowatch of her daily classroom notes. What struck me about the recordings was how she was using the same setup I used on a daily basis in class. Her podcast showed me that it was possible to create regular recordings of class, which I new meant that I could teach my students to make the same type of recordings. My thoughts were also reinforced when I found another great resource of class videos on the website for the <a href="http://math.fresnochristian.com/Videos.html">Math Department at the Fresno Christian Schools</a>.</p>
<p>From her videos I saw that she used the excellent free program <a href="http://camstudio.org/">CamStudio</a> to make the initial recordings. The files that she posted in her podcast were highly compressed so I started playing around with various setting in <a href="http://handbrake.fr/">Handbrake</a>, a very powerful free video conversion program. I discovered that the <a href="http://www.xvid.org/">XViD codec</a> worked best to create high quality files that weren&#8217;t too large. After playing around with Handbrake for a long while, I found that the iPod touch default settings were a good place to start if I wanted to create files for a podcast.</p>
<p>On the first day of class I turned on CamStudio and started recording my class whenever I was seated at my Tablet working on a problem or discussing a topic with my class. My intention was to take the recording and spend some time trying to code the file down to a size that I could easily post as a podcast. That&#8217;s when I remembered that another set of screen recordings I had found were also posted on YouTube. So why not just post the files to YouTube? That&#8217;s what I ended up doing and the end result has been fantastic.</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="http://www.youtube.com/v/ujjFnQ3irTY" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/ujjFnQ3irTY"></embed></object></p>
<p>My YouTube account now allows to <a href="http://www.marketingpilgrim.com/2010/12/youtube-removes-time-limit-for-some-users.html">videos longer than 15 minutes</a> (Yay!) so I able to post full class videos. Also, YouTube allows users to view each video at different resolutions meaning my students can view each video on super low or super high resolution levels. Helping me out further is my school&#8217;s internet connection which has a rather fast outbound connection. This means it only takes me 3-5 minutes to upload a 100mb file.</p>
<p>I am very happy with the results. I have already had several students say how much they like the recordings. Not only are students able to view material they missed in class (as they are with the PDF notes), they are able to view explanations and hear questions. Students are also able to replay classes and fast forward and rewind at will. While the videos will not completely replace the need to be in class, they will help students tremendously who have been absent.</p>
<p>Since I&#8217;m posting the files straight to YouTube, I wanted CamStudio to code the files down to a reasonable file size. I am using the following CamStudio settings for video: XViD Codec 70% quality, KeyFrameRate 30, Capture Frames 50, Playback Rate 20. For audio I use the settings for 11Hz, Stereo, 16bit. These settings produce files that are about 3.3 megs per minute. In a given class I am recording anywhere for anywhere from 5 to 35 minutes, so the files are between 18 and 110mbs, definitely a manageable size.</p>
<p><a href="http://stjlabs.com/wp-content/uploads/2011/01/145454-itunes_10_icon.jpg"><img class="alignleft" title="145454-itunes_10_icon" src="http://stjlabs.com/wp-content/uploads/2011/01/145454-itunes_10_icon.jpg" alt="" width="147" height="147" align="left" /></a>I have been in email contact with the Director of Technology Integration at Amy&#8217;s school and he has told me about their work flow. They record with CamStudio using XViD set at the highest quality levels. This produces a huge file. They then use Handbrake with iPod touch settings at 640 by 480 screen resolution at quality factor 25 to 35 and audio at its lowest settings. Since the screen is white most of the time the files are compressed by a large factor. He also mentioned they strip the audio down even further to push the file size down as much as possible because they have very strict file limitations on their school server. They use Moodle to publish their podcasts on iTunes.</p>
<p>So, their workflow is:<br />
1) Record class using CamStudio set at super high quality<br />
2) Encode the file with Handbrake<br />
3) Upload the file to Moodle</p>
<p>Once I setup an iTunes feed, my work flow will be identical. Right now, since I&#8217;m posting my files straight to YouTube, my workflow is:<br />
1) Record the class using CamStudio set at medium quality<br />
2) Post the files directly to YouTube</p>
<p><a href="http://stjlabs.com/wp-content/uploads/2011/01/145454-itunes_10_icon.jpg"></a>The optimal setup would be to have my class videos posted on YouTube and in an iTunes podcast feed. That way anyone would be able to view them and easily subscribe to the feeds so the class videos could be automatically downloaded. Right now I am quite happy with just having the YouTub feed. Everyone on the planet knows how to use YouTube, so everyone on the planet can view my class videos. Having the iTunes feed would be very nice, but at least for now it&#8217;s a little too much work to setup, unless I can figure out how to have certain YouTube videos get automatically published to an iTunes feed. Now that would be cool.</p>
<p>For now, I&#8217;m going to be quite happy posting my class videos to my <a href="http://www.youtube.com/jseamon">YouTube channel</a>.</p>
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		<title>Inserting YouTube videos into PowerPoint presentations</title>
		<link>http://stjlabs.com/2009/11/24/inserting-youtube-videos-into-powerpoint-presentations/</link>
		<comments>http://stjlabs.com/2009/11/24/inserting-youtube-videos-into-powerpoint-presentations/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 19:15:16 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Presentations]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[avi]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[mpeg]]></category>
		<category><![CDATA[powerpoint]]></category>
		<category><![CDATA[wmn]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://stjlabs.com/?p=237</guid>
		<description><![CDATA[I just created a document outlining how you can insert YouTube videos into PowerPoint presentations: bit.ly/capstonevideo]]></description>
			<content:encoded><![CDATA[<p>I just created a document outlining how you can insert YouTube videos into PowerPoint presentations:</p>
<p><a href="http://bit.ly/capstonevideo">bit.ly/capstonevideo</a></p>
]]></content:encoded>
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		<item>
		<title>Shift Happens</title>
		<link>http://stjlabs.com/2008/11/21/shift-happens/</link>
		<comments>http://stjlabs.com/2008/11/21/shift-happens/#comments</comments>
		<pubDate>Fri, 21 Nov 2008 22:44:50 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Video]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://stjlabs.com/?p=112</guid>
		<description><![CDATA[This video surfaced over a year ago. If you haven&#8217;t seen it, I recommend watching it now. (The original version of this video is posted right here.)]]></description>
			<content:encoded><![CDATA[<p>This video surfaced over a year ago. If you haven&#8217;t seen it, I recommend watching it now. (The original version of this video is posted <a href="http://www.youtube.com/watch?v=ljbI-363A2Q&amp;feature=related">right here</a>.)</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/jpEnFwiqdx8&amp;hl=en&amp;fs=1" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/jpEnFwiqdx8&amp;hl=en&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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