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	<title>STJLabs &#187; Media</title>
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	<link>http://stjlabs.com</link>
	<description>You don&#039;t know what you don&#039;t know</description>
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		<title>Academy Media Lab &#8211; Or is there another way to think about this?</title>
		<link>http://stjlabs.com/2012/02/01/academy-media-lab-or-is-there-another-way-to-think-about-this/</link>
		<comments>http://stjlabs.com/2012/02/01/academy-media-lab-or-is-there-another-way-to-think-about-this/#comments</comments>
		<pubDate>Thu, 02 Feb 2012 03:57:24 +0000</pubDate>
		<dc:creator>Kim</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Art (ATT)]]></category>
		<category><![CDATA[Image Editing]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[Presentations]]></category>
		<category><![CDATA[STJA ATT]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[design]]></category>
		<category><![CDATA[media lab]]></category>
		<category><![CDATA[space]]></category>
		<category><![CDATA[technology]]></category>
<category>art</category><category>design</category><category>media</category><category>media lab</category><category>space</category><category>technology</category>
		<guid isPermaLink="false">http://stjlabs.com/?p=893</guid>
		<description><![CDATA[A discussion has been started within the technology group about creating a technology lab that goes beyond a computer writing lab.  This would be a place where any student (or faculty member, for that matter) involved in a project requiring specialized software that is not commonly available on Academy computers, such as Photoshop or FinalCut, [...]]]></description>
			<content:encoded><![CDATA[<p>A discussion has been started within the technology group about creating a technology lab that goes beyond a computer writing lab.  This would be a place where any student (or faculty member, for that matter) involved in a project requiring specialized software that is not commonly available on Academy computers, such as Photoshop or FinalCut, could go and use the software, and get help with the project on which they are working.  In thinking about this, I&#8217;ve begun to wonder,  is the time is right to stretch this idea further, and design and create a space that encourages collaboration and creative problem solving?  Through an online discussion with an art and design education administrator, I was led to this video created at Stanford School of Design, that presents some intriguing ideas about ways that space can be used to encourage creative process.  I immediately thought of Morse 305, which is now a sort of all-purpose flexible space &#8211; some storage, sometimes a project space, partially Taylor Ford&#8217;s technology office.  Although I am very fond of this rough space as it is, and I make extensive use of it &#8211; what if, through some experimentation and innovative design, we could create a space there that would encourage true, cross-curricular collaboration?  I know that there are problems and limitations to using that space, such as it is NOT in a central location on campus &#8211; but there might also be advantages to locating an open-ended, creative-thinking lab in close proximity to various tools and materials.</p>
<p>I guess that the bigger question in considering something like this is, how committed are we to helping our students develop visual literacy, visual communication skills and actually practicing those design skills that are so prominently discussed within both the Academy culture and the culture at large?  When I heard Jeff talk this morning about spaces designed to encourage cross-germination of ideas &#8211; and in light of the fact that we are already discussing designing a media lab &#8211; I thought it would be a good time to share this video.  I also plan to buy the Stanford book.</p>
<p>Below is a link to the Stanford video, and the &#8220;Get more information about the book&#8221; on the same page is informative, also.</p>
<p><a href="http://dschool.stanford.edu/blog/2012/01/18/make-space-the-book/">http://dschool.stanford.edu/blog/2012/01/18/make-space-the-book/</a></p>
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		</item>
		<item>
		<title>This is a tool &#8211; Art and Technology</title>
		<link>http://stjlabs.com/2012/01/09/this-is-a-tool-art-and-technology/</link>
		<comments>http://stjlabs.com/2012/01/09/this-is-a-tool-art-and-technology/#comments</comments>
		<pubDate>Mon, 09 Jan 2012 21:01:45 +0000</pubDate>
		<dc:creator>Kim</dc:creator>
				<category><![CDATA[Art (ATT)]]></category>
		<category><![CDATA[Media]]></category>
		<category><![CDATA[STJA ATT]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[application portfolios]]></category>
		<category><![CDATA[art]]></category>
		<category><![CDATA[art school]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[painting]]></category>
		<category><![CDATA[post-secondary]]></category>
		<category><![CDATA[technology]]></category>
<category>application portfolios</category><category>art</category><category>drawing</category><category>post-secondary</category><category>technology</category><category>video</category>
		<guid isPermaLink="false">http://stjlabs.com/?p=738</guid>
		<description><![CDATA[A paintbrush is a tool. A computer is a tool. Years ago, when I had recently finished my study of painting at the Art Students League of New York and was working hard in my studio to further develop my skills and voice, I had a conversation with my father that has stuck with me [...]]]></description>
			<content:encoded><![CDATA[<p>A paintbrush is a tool. A computer is a tool.</p>
<p>Years ago, when I had recently finished my study of painting at the Art Students League of New York and was working hard in my studio to further develop my skills and voice, I had a conversation with my father that has stuck with me through the years. My father is a physicist who worked for the navy, programming and using computers from the time that they were gargantuan machines, filling large rooms. Those computers were programmed using punched cards of heavy paper, and my first drawings were made on discarded punch cards. I wish I still had some of those drawings. They would be interesting artifacts of the early days of the technology that I use today.</p>
<p>The conversation &#8211; or rather, argument &#8211; that my father and I engaged in had to do with painting and computers. He said that someday computers would be able to paint. I said that no, they wouldn’t &#8211; painting is a uniquely HUMAN activity &#8211; and while a computer might be able to be programmed to make certain kinds of marks and designs, it could never PAINT in the full sense of the word. It was a heated argument, and remained unresolved. I stuck to my side and he stuck to his. Now, as my own artwork and my work with students becomes increasingly involved with technology, the memory of this argument is never far beneath the surface of my thinking. The fact that, despite my own use of new media, I have never changed my position, informs my work with students every day.</p>
<p>Art-making is a human endeavor, whether using a piece of charcoal, a brush and paint; clay; a camera and darkroom; or computer hardware and software. It is in the interface between human intention, tools and materials that ideas are manipulated, and it is the artifacts of that process that are shared as “art”. With some tools, such as a brush, the interface between human brain, hand and artifact is fairly direct, seemingly simple to understand &#8211; and innately human. We humans have been making marks with intended meaning for a long time. With complex technologies, the tool itself sometimes influences the form of the artifact to such an extent that its very hard to know how much of the work can be attributed to a specific artist’s ideas, and how much of what we are seeing is that which a program was designed by someone else &#8211; or by numerous other people &#8211; to do. When I first began employing complex programs, like Photoshop, in my work, I would see all those names of the developers of the program come up when the program was opening, and I felt like they were all unknowing collaborators in my work. I’ve stopped noticing that &#8211; this complex arrangement of digital switches has become like a piece of charcoal to me in some sense &#8211; and I’m not sure what that means.</p>
<p>If simple mark-making with a stick is innately human, and effectively communicating with more complex technologies involves a complicated learning process, it makes sense to think of the simple media as being in some sense foundational to the more complex media. In my experience with students, it is in the simple encounters between idea and writing stick and paper that important compositional elements and ideas are most effectively explored, and the language of visual communication is worked out. As more complex technologies are employed as a means of expression, these basic elements of composition and expression are adapted and used, so I consider the idea that drawing is a foundation for other forms of visual communication to be valid. However, we can look at the idea of “foundation” in more than one way. Are traditional, hand-driven forms of art-making foundational in the sense that they should come first in the unfolding of an educational progression, and then they will lose their usefulness as a student becomes adept at more complex art-making forms? Or, do they function more the way the foundation of a building functions, or the way that learning to walk is foundational to the understanding of one’s place, and knowledge of, the physical world? We don’t discard the foundation once the house is built, or stop walking once we become oriented in the world.</p>
<p>The changing admission-portfolio requirements of post-secondary schools over the past ten-or-so years reflect an evolving understanding of the relationship between traditional art media and “new” media. Ten years ago drawings and paintings included in portfolios might be made from observation of life &#8211; but work that was copied from a photograph or traced and filled in was just as acceptable to schools, as was an image produced entirely from the imagination. A variety of media &#8211; sculpture, collage, pottery, and photography &#8211; was acceptable and encouraged, for showing a student’s diversity of experience. A few years ago most schools began to require the bulk of a portfolio to be drawings made from direct observation, which seemed to be evidence of a growing understanding of the importance of drawing as a foundation for other visual work, as well as a response to the large number of works schools were receiving that had a technology-derived finished quality to them, making it difficult for evaluators to understand how much of the production of the work was due to the student’s own efforts and abilities, and how much was due to technology. Over the past few years, schools have required evidence of highly developed visual problem-solving skills through drawing, and they have discouraged technology-created artwork &#8211; even for entry into computer-design related programs. However, from talking to students in these schools, it became obvious that, after entry into the programs, very little emphasis was placed on drawing itself. The attitude seemed to be: you’ve got that as a foundation, now we’ll teach you the real, important stuff.</p>
<p>This year I’ve noticed a shift in post-secondary education toward an increased focus on work made with the hand, while, at the same time, art and design programs are asking for either a student’s “best work”, regardless of the medium, in application portfolios, or a combination of drawing from observation and digital work &#8211; as well as work in other hand mediums. Artisan programs and craft schools are proliferating, MFA programs in drawing have appeared, and the ideal students entering a computer graphics or game design course of study will both be able to draw, and have computer design skills. Schools are expecting more from their applicants than they used to &#8211; and I think that this is because, as animation and game design has become such a huge part of visual culture, the need for strong drawing skills has entered the public consciousness. With animation software so available, to retain a relevant position within the culture, visual art schools need to keep the quality of what they are turning out a step or two above what anybody with a computer and a little knowledge of drawing can do. They are asking for evidence of a high level of combined skill in application portfolios. They ask for these things because they can, they know that students with these skills are out there, and they need to keep ahead of the game.</p>
<p>Here is the way I see these changing cultural positions in relationship to art and technology playing out in my students. In capstone, students increasingly want to use sophisticated technologies &#8211; particularly video and digital photography &#8211; as part of their projects and exhibitions. I encourage this, but almost always find that the students know less than they think they know about creating quality work with digital media. Programs like iMovie that are designed for ease of use with minimal involvement with learning about the how and why of the way they work lead students into a false sense of proficiency. They can make a video that their friends think is great and, with a keystroke, upload it to YouTube, but they know almost nothing about video production and editing. They commit themselves to complex projects, then they realize the unbelievable amount of work that is ahead of them. They lose hard-earned video clips because they don’t understand what exporting a file is &#8211; and they have little sense of how to adequately save and back up their work. They crash their computers because they have no conception of the size files that they are working with &#8211; and that in the process of editing they are duplicating those huge files over and over again.</p>
<p>A couple of years ago I was questioning the value of teaching complex technologies within the Academy art program. Our place seemed to be more in developing solid foundation skills that would place our students in a strong position for continued work in whatever medium they chose, as well as keep them competitive in the college admissions process. I think that our job has recently become harder. While solid traditional art-making skills are more important than ever, so is a working knowledge of technology. And as popular image manipulation and video editing software increasingly provide easy templates for maneuvers that simulate professional work, we need to be sure that students are gaining a basic understanding of file handling and sharing, and we need to provide real professional software to students to learn and to use, so they aren’t confined to the moves that are built into popular software programs.</p>
<p>Again -</p>
<p>A paintbrush is a tool, and so is a computer.</p>
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		<title>Capstone &amp; Video</title>
		<link>http://stjlabs.com/2011/12/19/capstone-video/</link>
		<comments>http://stjlabs.com/2011/12/19/capstone-video/#comments</comments>
		<pubDate>Mon, 19 Dec 2011 20:27:16 +0000</pubDate>
		<dc:creator>Kim</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[STJA ATT]]></category>
		<category><![CDATA[back-up]]></category>
		<category><![CDATA[capstone]]></category>
		<category><![CDATA[recording]]></category>
		<category><![CDATA[Video]]></category>
<category>back-up</category><category>capstone</category><category>recording</category><category>video</category>
		<guid isPermaLink="false">http://stjlabs.com/?p=671</guid>
		<description><![CDATA[This semester finished  with a heavy emphasis on video production and editing within my capstone class.  Four students in my visual art capstone used video this year, while last year only one student had video as part of his presentation.  I have some general observations about students and video: Their everyday involvement with YouTube has [...]]]></description>
			<content:encoded><![CDATA[<p>This semester finished  with a heavy emphasis on video production and editing within my capstone class.  Four students in my visual art capstone used video this year, while last year only one student had video as part of his presentation.  I have some general observations about students and video:</p>
<p>Their everyday involvement with YouTube has made them very familiar with video as a medium of expression, and many want to try to use it themselves within their academic and artistic practices;</p>
<p>The ubiquitous connection to video leads them to think that they have a pretty good handle on how to produce a strong video;</p>
<p>The video-editing program of choice for most students is iMovie;</p>
<p>They tend to have no conception of the need to &#8220;export&#8221; their project to make it into a finished product that can be easily opened and viewed;</p>
<p>They have no concepton of the large-sized, and duplicated, files that can easily be produced in the movie-making process;</p>
<p>They have no conception of the idea of various camera settings and codecs being appropriate for various applications;</p>
<p>They have no idea of the TIME it takes to edit a movie &#8211; and that there are other choices in movie-editing software than iMovie that might work better for them;</p>
<p>and THEY DON&#8217;T BACK UP THEIR FILES!</p>
<p>So, I see students with a great desire to make movies, but when they go to do it, they end up with poor quality recordings, computer crashes from over-sized files, video projects mistaken for finished movies (and un-backed-up &#8211; original video files) resulting in hours of lost footage and lost editing work, and a general sense of working in the dark instead of being in control of their movie-making process.</p>
<p>The help exists for them here at the Academy.  They can go to Jason Scherer, Taylor Ford, or come to me for assistance with the basics of movie making.  If we don&#8217;t know the answers to their questions, we know how to help them to find them.  The problem, to me, seems to be that they THINK they know more than they do about this area of technology.</p>
<p>Maybe involving students in our inservice will help to build a bridge of trust between students and faculty regarding technology.</p>
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		<item>
		<title>50% off NYTimes Subscriptions for Educators</title>
		<link>http://stjlabs.com/2011/12/16/50-off-nytimes-subscriptions-for-educators/</link>
		<comments>http://stjlabs.com/2011/12/16/50-off-nytimes-subscriptions-for-educators/#comments</comments>
		<pubDate>Fri, 16 Dec 2011 20:56:28 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Media]]></category>
<category>discount</category><category>new york times</category><category>nytimes</category>
		<guid isPermaLink="false">http://stjlabs.com/?p=647</guid>
		<description><![CDATA[The New York Times is offering a 50% discount for educators. If you already pay the full price, you can change your account over to one with an educator discount.]]></description>
			<content:encoded><![CDATA[<p>
The New York Times is offering a <a href="http://nytimesteacherrate.refuelnow.com/nytimesteacherrate/html/edu_teachers_email_digital.html">50% discount for educators</a>. If you already pay the full price, you can change your account over to one with an educator discount.</p>
<p><a href="http://stjlabs.com/wp-content/uploads/2011/12/Screen-Shot-2011-12-16-at-3.38.56-PM.png"><img src="http://stjlabs.com/wp-content/uploads/2011/12/Screen-Shot-2011-12-16-at-3.38.56-PM-300x147.png" alt="" title="Screen Shot 2011-12-16 at 3.38.56 PM" width="300" height="147" class="alignleft size-medium wp-image-650" /></a></p>
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		<item>
		<title>Fine Arts Department Student Portfolios</title>
		<link>http://stjlabs.com/2011/09/26/fine-arts-department-student-portfolios/</link>
		<comments>http://stjlabs.com/2011/09/26/fine-arts-department-student-portfolios/#comments</comments>
		<pubDate>Mon, 26 Sep 2011 19:23:29 +0000</pubDate>
		<dc:creator>Kim</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[STJA ATT]]></category>
		<category><![CDATA[college application]]></category>
		<category><![CDATA[image storage]]></category>
		<category><![CDATA[portfolios]]></category>
		<category><![CDATA[STJLabs GoogleDocs]]></category>
		<category><![CDATA[visual art]]></category>
<category>Fine Art student porfolios</category><category>image storage</category><category>STJLabs GoogleDocs</category>
		<guid isPermaLink="false">http://stjlabs.com/?p=487</guid>
		<description><![CDATA[Documenting student artwork and storing it in an organized, retreivable and editable way is a challenge that the Fine Arts department has been struggling with for some time. The digital images that need to be stored, edited and organized with useful file names &#8211; and in a resolution high enough to allow for reproduction of [...]]]></description>
			<content:encoded><![CDATA[<p>Documenting student artwork and storing it in an organized, retreivable and editable way is a challenge that the Fine Arts department has been struggling with for some time. The digital images that need to be stored, edited and organized with useful file names &#8211; and in a resolution high enough to allow for reproduction of the work &#8211; come from various sources, but mostly from art department scanners and digital cameras. Sometimes students have images that they have made themselves or that have been made professionally of their work that need to be added to their portfolios. Until recently, it seemed that we would need to purchase a large external hard drive and physically store the files here. Then, with advancing possibilities for purchasing online storage, an online image vault seemed to be the way to go. However, since all students and faculty members all have STJLabs Google Docs accounts, and each account has 1GB of storage (and for a small annual fee more storage can be purchased), it recently dawned on me that we should be able to do all of our storage right there in STJLabs Google Docs. Josh has set up a Fine Arts Department Google Docs Account for which we can purchase 20G of storage for (I think he said) $5 per year, and more as we need it &#8211; all at a very reasonable price. Images can be uploaded to that account and shared with a student, who can then access the images for editing, resizing and naming to the specifications of a particular school or competition. With Josh&#8217;s help, I&#8217;m working out the details of the workflow. I have a number of students coming in to work with me on college application portfolios, so they will be the guinea pigs.</p>
<p>One advantage of this way of storing images is that through file sharing, guidance counselors could have access to students application portfolios and stay up-to-date with students&#8217; progress toward getting portfolios assembled. More complete sharing of information between art faculty and guidance about Fine Arts students&#8217; application process should help to demystify the application process for all involved, and help keep students on top of their deadlines.</p>
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		<item>
		<title>Comparative Media Studies</title>
		<link>http://stjlabs.com/2008/11/25/comparative-media-studies/</link>
		<comments>http://stjlabs.com/2008/11/25/comparative-media-studies/#comments</comments>
		<pubDate>Tue, 25 Nov 2008 17:19:03 +0000</pubDate>
		<dc:creator>Josh</dc:creator>
				<category><![CDATA[Media]]></category>
		<category><![CDATA[youtube]]></category>

		<guid isPermaLink="false">http://stjlabs.com/?p=144</guid>
		<description><![CDATA[I just came across this blog post talking about Comparative Media Studies at MIT. From the blog post: The video list these skills as part of the New Media Literacies student will need to learn: Judgment, Negotiation, Appropriation, Play, Transmedia Navigation, Simulation, Collective Intelligence, Performance, Distributed Cognition, Visualization, Mulitaksing From their New Media Literacies Page: [...]]]></description>
			<content:encoded><![CDATA[<p>I just came across <a href="http://www.classroom20.com/profiles/blogs/the-new-media-litearacies">this blog post</a> talking about <a href="http://cms.mit.edu/">Comparative Media Studies at MIT</a>.</p>
<p>From the blog post:</p>
<blockquote><p>The video list these skills as part of the New Media Literacies student will need to learn: Judgment, Negotiation, Appropriation, Play, Transmedia Navigation, Simulation, Collective Intelligence, Performance, Distributed Cognition, Visualization, Mulitaksing</p></blockquote>
<p>From their <a href="http://newmedialiteracies.org/">New Media Literacies Page</a>:</p>
<blockquote><p>Project New Media Literacies (NML), a research initiative based within MIT&#8217;s Comparative Media Studies program, explores how we might best equip young people with the social skills and cultural competencies required to become full participants in an emergent media landscape and raise public understanding about what it means to be literate in a globally interconnected, multicultural world.</p></blockquote>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/pEHcGAsnBZE&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/pEHcGAsnBZE&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;hl=en&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="425" height="344"></embed></object></p>
<p>This is some pretty fantastic stuff!</p>
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